Video Games

December 3, 2007 by hannah18

As far back as i can remember i have been playing video games, and as far as i can remember it was being engraved in my brain that they are a complete waste of time. video games were for nerds who have no social life, or for lazy, out-of-shape couch potatoes. but with technology for games constantly growing, and the types of games available becoming more and more varied, a lot of people have been taking a second look at what video games truly have to offer, and seeing something totally different. These new ideas are that video games not only aren’t a waste of time, but are actually a very useful pass-time, exercising the brain in more ways then one.

One strong supporter of this idea is Steven Johnson. in his work Everything Bad Is Good For You, Johnson points out, and goes into detail about, the major positive effects video games can have on the player. In his comparison of video games to books, music and movies, Johnson emphasizes the importance of decision-making. He states that, “Far more than books, movies or music, games force you to make decisions…..All the intellectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately about learning how to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding. No other pop culture form directly engages the brain’s decision-making apparatus in the same way”(41). I think the point Johnson makes here poses a very strong argument for why games are not only beneficial, but what strengths they have that other forms of media do not. The whole idea of decision-making being an essential part of our lives holds so much truth, as does the idea that video games practice this. our lives revolve around decision making, from the ones we don’t even notice, to the life-changing ones we face. Making decisions is a part of growing and learning lessons. I also find it so true that video games revolve around decision making. From kid-friendly Mario games, to Halo, these games require decision making. Also, these decisions are not meaningless. You need to make the right one in order to be successful in the game. It could be what gun to use on your opponent, or what kind of mushroom to throw at the racer in front of you. You need to consider your options, what potential strategies you have, the actions of your opponents, and try to make the best decision based on all this. And as Johnson states, these are all relative to our real-life decision making process. Therefore practice in this area is beneficial.

One of the most controversial issues with video games is the idea that many games are too violent. Many studies have been conducted to prove that violence portrayed in video games can cause the player to be more violent and aggressive in real life. In a recent Slate article, Amanda Schaffer discusses some of these studies- http://www.slate.com/id/2164065.
However i didn’t find this article very convincing. Firstly, of her three main examples of research, the first holds no specific example of a study that was performed. And although she did give some specific examples, she pointed out the flaws held in these experiments, such as the fact that these studies “can never prove that video-game playing causes physical aggression”(2). She also ends up pointing out some positives of video games, including such points as “video games may also teach visual attention and spatial skills” and including a study pointing out that a person who “having played three or more hours of video games a week was a better predictor of a laparoscopic surgeon’s skills than his or her level of surgical training”(2).

Based on the research i have done, and my own experiences, i see video games as a positive pass-time for your brain. As i have pointed out through Johnson’s work, it’s strategic and decision making aspects make it a learning experience that helps the brain. And as as far as violence goes, i think the cognitive-challenges that they involve are effecting the players much more than the fact that their player is holding a gun. They are concentrating on what decisions and strategies will make them most successful in the game.

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By: Sklathill @ http://www.flickr.com/photos/sklathill/267617034/

Far from violence, as many video games are, Guitar Hero introduces a game revolving around playing the guitar. This is just one of many music-based video games, that are becoming increasingly popular.

kingdom-hearts.jpg

By: phil g @ http://www.flickr.com/photos/phil_g/149581850/

This still from the game Kingdom Hearts shows the various accomplishments one is striving for in the game. Getting to certain percentages and number of times are goals that the player is working towards.

vgs.jpg

By: Anomalyzer @ http://www.flickr.com/photos/anomalyzer/160952734/

Although containing a gun, this scenario is significant in the game for the strategic purposes – the apparent decision making or discussion going on, not the fact that it involves a weapon.

dancedance.jpg

By: eowin @ http://www.flickr.com/photos/federica/56971057/

This dancing stage for the game Mario Mix exemplifies how games can engage kids not only mentally, but physically. The game, like many of the same type, require players to physically jump on the mat where they are told to on the screen. The game includes a variety of levels that challenge the player by requiring multiple steps at once, as well as increases in speed.

social-event.jpg

By: dstrelau @ http://www.flickr.com/photos/inthelightbright/133559459/

This image shows how video games are usually a social event. As Johnson points out, “Books are also tragically isolating. While games have for many years engaged the young in complex social relationships with their peers, building and exploring and exploring worlds together, books force the child to sequester him or herself in a quiet space, shut off from interaction with other children”(Everything Bad Is Good For You, p 19). Obviously social interaction is a very important thing for kids to have. I know the gaming that i do partake in usually consists of playing with a lot of my friends, all talking and interacting.

Works Cited

December 3, 2007 by hannah18

Johnson, Steven. Everything Bad Is Good For You. New York, 2005.

Schaffer, Amanda. “Don’t Shoot: Why Video Games Really Are Linked To Violence.” Slate 27 April 2007.

28 November 2007<http://www.slate.com/toolbar.aspx?action=printed&id=2164065>.

English Blog

November 29, 2007 by hannah18

My topic is video games. It consists of discussing the different types of video games, the subculture of people who play these games, and the on going argument of what effects these games have on the players.

I don’t have the final wording of my thesis. But basically it is the idea that as videa games evolve and technology advances, the opinions of video games have changed from being viewed as a ‘waste of time’ to being viewed as healthy pass-time.

The main points that my paper and slideshow will convey are the following: A definiton of what ‘gaming’ and ‘gamers’ is, descriptions of the different types of game systems and games themselves, descrpitions of different types of gamers, over view of the subculture of ‘gaming’ with different aspects of the subculture (i.e. language, traditions, inside knowledge, etc.) and finally, the main focus will be the on going argument of the effects video games have on the players, with views from both sides. I will focus on why they truly are more of a helpful exercise for the brain, than a waste of time.

Most of the quotes i will be using will be those supporting the idea that video games can actually be a good exercise for the brain. I will also be including quotes by people with the opposite view, and refute them. Quotes from Gitlin and Johnson will be helpful in my paper.

second to last blog

November 28, 2007 by hannah18

looking back at the examples we have seen, i have a better understanding of what i should include in my own project. like we talked about in class, a lot of the examples we looked at had a balance of information as well as the writer’s voice. i think this is an important thing to include in my own project. by given specific examples and information, i am educating by viewers/readers on my topic. by using my own voice in my writing, and making it informal, i make it easier for the viewers/readers to follow,`and probably more interesting. A lot of the examples we looked at had this balance. they would voice their own opinion, and follow up with historical facts that were relevant to the argument.

My topic would be defined as ‘gaming’. i am discussing video games as well as PC games. I am focusing on the games themselves as well as the subculture that gamers are a part of. it is a big topic with a lot of information. my argument is based around the effects of playing video game. i have done reading on gaming, the games themselves, the game systems, and so forth. i have also read articles discussing the effects these games can have- some seeing it as a positive activity, while others see it negatively. this concept is my main idea. in my slideshow i will try to include images of all different types of games, console and PC. i will show games that are considered violent and thus a negative effect on todays youth, as well as games that are educational or seen as a healthy, creative, mind-engaging pass-time.

List of posts

November 15, 2007 by hannah18

Blog Post #18

October 30, 2007 by hannah18

the ever-changing forms of media and technology have affected my life in a lot of the same ways it has affected the lives of the rest of America’s youth. one of the most significant examples i can think of is the growth of internet in our everyday lives. when i look back on my computer use as a child, things were much different. i used the computer for games, but not internet games, games that came on disks. i spent most of my time playing off the computer. as time went on, my use for the computer changed. i was playing games for longer amounts of time, such as The Sims. This was the first computer game i would actually spend hours playing. i would also use the computer for homework. however i still spent a majority of my time finding fun things to do off the computer. as the interent grew, i slowly started to use it. i made a screen name when aim became popular. this alone made me go on the computer more, so i could talk with friends. around this same time me and my brother and sister downlaoded a music downloading system. so i now went to talk to people and download my music. i started surfing the web in my free time, while i talked to people and waited for songs to download. i also continued to play some games on the computer.As time went on i spent more and more time on the computer. Next came myspace, and eventually facebook. i spent time editing my page, surfing these sites, and connecting with my friends.  coming to school, i have started to use my e-mail a bit more, but only to talk to adults, like aunts and uncles. All these things combined have made going on the internet a part of my everyday routine, and a dominant part of it at that.

Post #15

October 18, 2007 by hannah18

i think Wikipedia is really interesting because all those its initial purpose was to um y a know inform people of a wider variety of things, like an encyclopedia, it has turned into so mcuh more, the way people are always gonig in and editing it. when i first realized how much people time people actually spend editing these pages and discussing them, i was shocked. i mean there are a lot of things i am passionate  about that have a wiki page, but i dont think i would ever spend thst much time editing the page. some people seem s little too concerned that the INFORMATION  on a specific page fits what they desire it to. i think its great that everyone with internet access can PARTICIPATE  in the upkeep of the wiki pages, but it seems to also cause some endless disputes. um yeah i cant think of anything to sayyyy at the moment i dont know i dont know i dont know i dont know i dont know i dont know i dont know i dont know i dont know um um um lalalalalalala. oh! i know, i  dont think high schools should be all like “DONT USE WIKIPEDIA, IT LIES”  becuase honestly there are some really obscure subjects out there that may not have a valid website that gives out informstion, and wikipedia, although it can be edited by wnyone, is better than nothing. most of my experiences with qikipedia have been pretty good. whenever me and my friends get in fights over stupid shit, someones always like “IM GONNA LOOK IT UP ON WIKIPEDIA” and whatever wikipedia says, we hold as true. now that i think about it, i really hope its true cause i have based a lot of arguments and onformation i got off that site…….so uh yeahhhhh…idk….one time when i was bored i was on wikipedia for an extremely long time jsut looknig up random shit that may come in handy in the future. i dont think i have used any of it yet, so it was probably a complete waste of time ….uhhh… yeah i liek writing about nothing…im really tired…i need to shower….iii onyl got 3 hours of sleep …..idk idk idk idk idk idk idk idk lolololololololololol.

Post #14 – Wikipedia

October 18, 2007 by hannah18

i heard about wikipedia about a year ago, and since then i have used at as source when i wanna know more about something. the fact that it can be edited by anyone with internet access never really steered me away from it, because most of the information ive read seems to be pretty accurate. for this assignment i decided to look up the show Arrested Developement. I really like this show, and i know i decent amount of information about it.

I think the Arreseted Developement page, for the most part, is pretty well put together. there is a lot of info there for a show with low ratings that was eventually canceled. Some areas seem a little sparse, like the section titled ‘themes and other characters’, but for the most part it is very informative.

Sme things that seemed to be changed a lot as i went through the history was details of the as how itself. information on the plot outline and different descriptions of the charcters were altered many times. There also were various sentence corrections.

in the discussions section, a lot of people stated that this page was highly accurate and thorough,  but that it was lacking in references, which i agree with. i also so talk of eliminating sections that seemed redundant. I also noticed one person complaining about the fact that a lot of the article is written in present tense, like they LIVE in a model home”. the person had a problem with this because the show is no longer running, and should therefore be talked about in the past tense. this seems like a stupid argument to me. the show is still being watched by people everyday. a lot of people are still getting into it for the first time, so why not talk about it in the present tense?  overall i am just surprised at the amount of discussion that is gong on in general over this single page. people are definitely more concerned that i thought they would be.

Post #13

October 16, 2007 by hannah18

P. 29-33

In this section of the book, Leo is in what seems to be a casino of some sort. she has just started her journey to find Bri with Fra Umberto. They have been crawling on a long flight of stairs when she suddenly ended up here, in a room full of people. She doesnt know where Fra Umberto is anymore. Leo runs into a women in a tiny dress, who she soon realizes is her aunt. She quickly reminices on the relationship she used to have with her aunt, and how she always dreaded visiting her. She talks to her aunt and tells her about how she is looking for Bri. Leo asks her aunt where she should look, but her aunt offers her no help, and says she hasnt seen him. She then zips up her aunt’s dress, because iti si comnig undone. then a loud siren goes off, and her aunt, along with everyone else in the huge room, start to run towards the noise likne maniacs, stepping all over each other. Fra Umberto then found Leo, told her they were just having fun, and the two of them left.

This section has significance becuase it is on of the first placesshe arrives at in her journey to find Bri. Also, it  brought forth a part of her personal life.  i think if Apeiron were a real game, this part would be a challenge for Leo because she is dealing with someone in her past that she didnt get along with.

As the scene plays out, Leo is reminising on the relationship she had with her aunt in the past. She remembers an incident where she tried to be mean to her aunt by sticking her toungue in her mouth, but her aunt only laughed and made fun of her. this makes leo hateful towards her. Her hatred shows when she talks about being disgusted by touching her and helping her zip up her dress.

What goes on in this scene and how Leo reacts to it are very important . this scene is an opening to her adventure, and portrays some difficulties she may face, like dealing with peope from her past. However Leo’s thoughts and actions also are significant in the sense that they portray how she will handle the difficulties that come her way.

post #12

October 9, 2007 by hannah18

one of johnson’s major points is that video games involve the choosing of your own path. he talks about this in his ‘what if’ scenario discussing how the public may respond to books if video games came first. he talks about how books isolate people, putting them alone in a quiet place. he also talks about how in a book, you are following a plot, and cant change it. in video games, you decide what happens, you create the story. as you go, you make decisions as you work your way to a certain goal. these decisions can help you or set you back. this concept of decision making is another thing johnson discusses. video games offer work for you brain that involves a lot of decision making, something that reading a book or watching a movie does not offer. i noticed a lot of this as a played hapland. the entire thing was based around my decisions. i was working towards a goal. i decided what would happen, and in what order. although i became frustrated at many points, it made my mind work. also, even though i lost patience, i still continued to work at it. it made every new discovery i made that much more exciting. i felt proud whenever i figured out something new. this kept me pushing forward, in hopes of discovering the next step and ultimately finishing the game.